SVERRIR KRISTJANSSON
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​Lead Character Artist with over 13 years of industry experience spanning AAA VR games, feature film VFX, and animated television. Expert in optimizing high-fidelity visuals for standalone VR hardware, recently delivering the “gold standard” for VR open-world RPGs with Asgard’s Wrath 2. Proven ability to bridge technical constraints with artistic ambition to deliver critical and commercial hits.
SKILLS
Core
High-Poly Sculpting
Low-Poly Modeling
Retopology
UV Mapping
PBR Texturing

Leadership
Team Scheduling
Outsourcing Management
Pipeline Development
Art Direction

Software
ZBrush
Maya
Substance Painter/Designer
Marmoset Toolbag
Unreal Engine 4/5
Unity
Marvelous Designer
Nuke
Mari
Photoshop

​Platforms
VR (Meta Quest 2/3, Rift)
PC
Console

Languages
Icelandic (native)
English (fluent)
Italian (fluent)

​SHIPPED TITLES
Asgard’s Wrath 2 (2023)
Asgard’s Wrath (2019)
Marvel: Powers United VR (2018)
Ripcoil VR (2016)
VR Sports Challenge (2016)
TRON RUN (2016)
Everest (2015)
Elias: Rescue Team Adventures (2014)
EXPERIENCE
Sanzaru Games (Meta) | Foster City, CA
Lead Character Artist | Jan 2022 – Present
• Led the character art team on Asgard’s Wrath 2, one of the most critically acclaimed VR titles ever, earning a 10/10 “Masterpiece” rating from IGN.
• Delivered character visuals praised by press as “dark magic” and a “new gold standard for VR.”
• Managed the character art pipeline for a large-scale open-world RPG, optimizing assets for the Meta Quest 2 processor while preserving high artistic fidelity.
• Scoped and managed team deliverables and cross-disciplinary collaboration to successfully realize the game’s “God Mode” scale.

Principal Character Artist | Feb 2020 – Jan 2022
• Served as a key pillar in the character department during pre-production and early production phases of unannounced and flagship titles.
• Established quality benchmarks and workflows for next-gen VR character creation.

Senior Character Artist | Sep 2018 – Feb 2020
• Created high-fidelity hero and enemy assets for the critically acclaimed Asgard’s Wrath, contributing to a Nordic mythology experience praised by IGN as “One Hel of a ride” and helping push the boundaries of PC VR fidelity.

3D Generalist | Apr 2015 – Sep 2018
• Provided versatile 3D support across multiple projects, handling modeling, texturing, and implementation tasks that laid the foundation for the studio’s VR initiatives.

Ulfur Studio | Reykjavik, Iceland
Remote / Freelance Character Artist | 2019
• Executed specialized character art tasks for external clients while maintaining full-time duties at Sanzaru.

RVX | Reykjavík, Iceland
Texture Artist | Oct 2014 – Mar 2015
• Created photorealistic textures for digital environments and assets for the disaster survival film Everest.
• The film was shortlisted for Best Visual Effects at the 88th Academy Awards and praised for its seamless blend of practical and digital cinematography.

CAOZ Ltd. | Reykjavík, Iceland
3D Modeler | June 2013 – Oct 2014

• Served as a multidisciplinary artist for the CGI-animated children’s TV series, Elias: Rescue Team Adventures.
• Executed Modeling, Texturing, Shading, and later Compositing duties to bring the stylized world to life.

SITRUS | Reykjavík, Iceland
3D Generalist (Freelance) | Apr 2013 – Apr 2014

• Delivered end-to-end 3D production for television advertisements. • Handled Modeling, Texturing, Shading, Lighting, and Compositing under tight broadcast deadlines.
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