Lead Character Artist with over 13 years of industry experience spanning AAA VR games, feature film VFX, and animated television. Expert in optimizing high-fidelity visuals for standalone VR hardware, recently delivering the “gold standard” for VR open-world RPGs with Asgard’s Wrath 2. Proven ability to bridge technical constraints with artistic ambition to deliver critical and commercial hits.
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SKILLS
Core High-Poly Sculpting Low-Poly Modeling Retopology UV Mapping PBR Texturing Leadership Team Scheduling Outsourcing Management Pipeline Development Art Direction Software ZBrush Maya Substance Painter/Designer Marmoset Toolbag Unreal Engine 4/5 Unity Marvelous Designer Nuke Mari Photoshop Platforms VR (Meta Quest 2/3, Rift) PC Console Languages Icelandic (native) English (fluent) Italian (fluent) SHIPPED TITLES Asgard’s Wrath 2 (2023) Asgard’s Wrath (2019) Marvel: Powers United VR (2018) Ripcoil VR (2016) VR Sports Challenge (2016) TRON RUN (2016) Everest (2015) Elias: Rescue Team Adventures (2014) |
EXPERIENCE
Sanzaru Games (Meta) | Foster City, CA Lead Character Artist | Jan 2022 – Present • Led the character art team on Asgard’s Wrath 2, one of the most critically acclaimed VR titles ever, earning a 10/10 “Masterpiece” rating from IGN. • Delivered character visuals praised by press as “dark magic” and a “new gold standard for VR.” • Managed the character art pipeline for a large-scale open-world RPG, optimizing assets for the Meta Quest 2 processor while preserving high artistic fidelity. • Scoped and managed team deliverables and cross-disciplinary collaboration to successfully realize the game’s “God Mode” scale. Principal Character Artist | Feb 2020 – Jan 2022 • Served as a key pillar in the character department during pre-production and early production phases of unannounced and flagship titles. • Established quality benchmarks and workflows for next-gen VR character creation. Senior Character Artist | Sep 2018 – Feb 2020 • Created high-fidelity hero and enemy assets for the critically acclaimed Asgard’s Wrath, contributing to a Nordic mythology experience praised by IGN as “One Hel of a ride” and helping push the boundaries of PC VR fidelity. 3D Generalist | Apr 2015 – Sep 2018 • Provided versatile 3D support across multiple projects, handling modeling, texturing, and implementation tasks that laid the foundation for the studio’s VR initiatives. Ulfur Studio | Reykjavik, Iceland Remote / Freelance Character Artist | 2019 • Executed specialized character art tasks for external clients while maintaining full-time duties at Sanzaru. RVX | Reykjavík, Iceland Texture Artist | Oct 2014 – Mar 2015 • Created photorealistic textures for digital environments and assets for the disaster survival film Everest. • The film was shortlisted for Best Visual Effects at the 88th Academy Awards and praised for its seamless blend of practical and digital cinematography. CAOZ Ltd. | Reykjavík, Iceland 3D Modeler | June 2013 – Oct 2014 • Served as a multidisciplinary artist for the CGI-animated children’s TV series, Elias: Rescue Team Adventures. • Executed Modeling, Texturing, Shading, and later Compositing duties to bring the stylized world to life. SITRUS | Reykjavík, Iceland 3D Generalist (Freelance) | Apr 2013 – Apr 2014 • Delivered end-to-end 3D production for television advertisements. • Handled Modeling, Texturing, Shading, Lighting, and Compositing under tight broadcast deadlines. |